SAN FRANCISCO — A new video game called Runaround is drawing comparisons to the 1980 procedurally generated game Rogue, according to those familiar with the situation.
“Runaround just released and it’s really cool, but I have no idea how to describe it other than to say it’s actually quite similar to the game Rogue, if I were to compare it to something. It’s very much like Rogue,” said games journalist Elena McDaniel. “Now don’t get me wrong, it’s not exactly like Rogue. In fact, you might call it a sort of ‘light’ version of Rogue. But that core mechanic of randomly generated areas for players to fight through — that’s something that both Runaround and Rogue have in common, for sure.”
According to Tayler Metcalfe, the solo developer who created Runaround, the game was indeed partially inspired by Rogue.
“I was playing around with Rogue, which I think was pretty well-received in the ’80s, and I was like… someone should make a game like this but with modern sensibilities! That’s when Runaround was born,” Metcalfe explained. “It’s crazy to think that no one has ever thought to make a game like Rogue in the last 40 years, but I’m happy to capitalize on that core mechanic. I just wish there was an easy way to describe it for people; I’ve been having a lot of trouble breaking down how the game works for people who haven’t played Rogue. You do short runs and the rooms are procedurally generated? People have been super confused, to say the least, unless they’re already familiar with Rogue.”
Some fans, however, have criticized the game.
“I hate Runaround,” said gamer Jim Hollis. “I wish it was like Halo. I like that game.”
At press time, Metcalfe announced that his next project would be something like a cross between Metroid and Castlevania, but with cutsier graphics.